Effect regeneration 2da
From Dragon Age Toolset Wiki
The effect_regeneration 2da defines [Undocumented]
The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 173. It can be extended by m2da fragments which have names starting with effect_regeneration. It can be referenced in scripting using the TABLE_EFFECT_REGENERATION constant defined in 2da_constants_h.
Structure
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Human readable representation of the ID |
| property1 | int | |
| property2 | int | |
| modifier1 | float | |
| modifier2 | float |