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- The [[struct keyword]] is used to construct a composite data type, or structure, consist The [[vector keyword|vector]] data type is a predefined struct which consists of three [[float keyword|values]]: x, y and z. To access or2 KB (354 words) - 14:59, 13 April 2020
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- ...grouped into structs, with the file level being the top level struct. Each struct can have any number of fields of any type including structs and variable si * All struct data is stored in the data block (rather than fields) to allow for faster l11 KB (1,825 words) - 20:31, 8 August 2011
- The [[struct keyword]] is used to construct a composite data type, or structure, consist The [[vector keyword|vector]] data type is a predefined struct which consists of three [[float keyword|values]]: x, y and z. To access or2 KB (354 words) - 14:59, 13 April 2020
- ...hen* flags. Also the flags are Reference (MSB, bit 16), List (bit 15), and Struct (bit 14). ..."Struct List" has Bit 1 and 2 set. (Where with bit2 the Data contains the Struct itself) All of them data are referenced in itself, however i think that is3 KB (570 words) - 05:20, 28 February 2011
- struct EventSpellScriptImpactStruct stEvent = Events_GetEventSpellScriptImpactPara struct EventSpellScriptImpactStruct stEvent = Events_GetEventSpellScriptImpactPara6 KB (608 words) - 21:09, 20 August 2011
- Users can define their own structures using the [[struct]] keyword: struct quaternion13 KB (1,960 words) - 00:20, 10 August 2011
- Users can define their own structures using the [[struct]] keyword: struct quaternion17 KB (1,323 words) - 01:46, 24 June 2013
- : A [[struct keyword|struct]] is being used before it is defined. ...d a member of a [[vector]] which was itself a member of a [[struct keyword|struct]] to a variable.5 KB (883 words) - 01:27, 27 April 2020
- ...t is quite fixed in the beginning, so 7C is the location for the four rows struct's description (see GFF). The struct descriptor can give you the size as GDApp doesn't pad bools and UINT8s in g2 KB (352 words) - 08:53, 9 August 2011
- void _HandleImpact(struct EventSpellScriptImpactStruct stEvent) struct EventSpellScriptCastStruct stEvent = Events_GetEventSpellScriptCastParamete11 KB (1,604 words) - 15:35, 7 December 2013
- struct CombatAttackResultStruct Combat_PerformAttack(object oAttacker, object oTar struct CombatAttackResultStruct Combat_PerformAttack(object oAttacker, object oTar10 KB (679 words) - 15:31, 7 August 2011
- * [[/Struct keyword (draft)|Struct keyword (draft)]]2 KB (175 words) - 17:04, 27 April 2020
- * STRUCT value of ATTR * STRUCT value of SMPL13 KB (1,462 words) - 16:57, 1 February 2022
- ...ic/71/index/259992 In the forums], it seems you cannot put a resource in a struct. Should this be included in the wiki? --[[User:Gralamin|Gralamin]] 06:22, 2 :I was planning to cover all the valid types in the struct article I'm currently working on. That will keep all that information in a556 B (88 words) - 23:22, 2 August 2011
- struct CombatAttackResultStruct stAttack1; struct CombatAttackResultStruct stAttack2;7 KB (476 words) - 15:31, 7 August 2011
- {{Struct |brief = Attack Result struct, used by Combat_PerformAttack*1 KB (135 words) - 15:19, 7 August 2011
- {{Struct ...ce]] function) as a [[Resource keyword|resource]] is an invalid type for a struct.1 KB (209 words) - 00:07, 31 August 2011
- * [[struct keyword|struct]]1 KB (134 words) - 21:06, 18 February 2012
- * restrictions on accessing components when vector is used in a user-defined struct-->3 KB (374 words) - 18:17, 13 August 2011
- - Recursive struct death:2 KB (317 words) - 05:07, 21 April 2010
- import struct gfxFile.write(struct.pack('3s', "CWS"))21 KB (3,437 words) - 02:35, 14 July 2011