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  • 1) Valeria banters with the party randomly WITHOUT changing any original game scripts. These are there to handle Valeria(is she in party?, has she joined? do we need to run the script? it has to be done if we're
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...adapt the existing machinery for the recruitment and tracking of your own party members. === Step 1: Create a party plot table ===
    9 KB (1,540 words) - 17:53, 4 December 2010
  • ...adapt the existing machinery for the recruitment and tracking of your own party members. === Step 1: Create a party plot table ===
    9 KB (1,531 words) - 20:50, 26 October 2014
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (219 words) - 20:04, 3 August 2011
  • |description= Add follower to party pool + active party |description= Add follower to party pool and remove from active party
    2 KB (237 words) - 11:52, 26 October 2014
  • == Functions == === Party is attacked by 1 or more hostiles ===
    4 KB (633 words) - 22:36, 2 February 2010
  • ...Removes a non-plot follower from the active party, sending him back to the party pool |param1desc = The creature leaving the party
    1 KB (195 words) - 12:16, 26 October 2014
  • |brief = Returns the party list for a creature. |param1desc = The object to test for returning the party
    2 KB (234 words) - 12:54, 7 September 2011
  • ...ge that you can add a random chance to see if you initiate dialog with the party member.(see the script below, it is trivial) ...r with). Alternatively, you can use the core plots to check who is in the party, but I find this more efficient, since we got full control over the script
    5 KB (710 words) - 16:19, 10 July 2011
  • ...olled directly by the player and typically will be more developed than non-party members: they may have their own quest lines; they may have banter with eac * [[:Category:Party and group control|Party and group control]] functions
    1 KB (212 words) - 16:34, 26 October 2014
  • |brief=Notifies the GUI that one of the party members can level up |param1desc=The party member who can level up
    1 KB (161 words) - 22:20, 9 February 2010
  • |brief=Returns TRUE if a creature is a member of a player's party |param1desc=The creature to test for party membership
    912 B (136 words) - 00:19, 20 February 2010
  • |brief = Returns TRUE if the follower is in the active party FALSE otherwise |returndesc = TRUE if the follower is in the active party, FALSE otherwise
    1 KB (162 words) - 22:06, 10 February 2010
  • |brief = Clears the entire active party and stores it. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    962 B (132 words) - 22:05, 10 February 2010
  • ...this cannot be compiled directly cause it is header script and it contains functions, constants, not main logic flow it is compiled automatically when you inclu This file contains utility functions
    20 KB (2,132 words) - 09:43, 17 October 2017
  • |brief=Returns the formation location of the given party member as if it was following the leader |param1desc=Party member to check the location of
    880 B (125 words) - 23:47, 10 February 2010
  • |brief=Checks if the follower is set to follow the party leader |param1desc=Party follower
    838 B (118 words) - 18:53, 2 March 2010
  • |brief = Hire non-plot follower into the active party for oPC |param1desc = The creature joining the party
    1 KB (161 words) - 12:16, 26 October 2014
  • | Party Add | Party Kick
    14 KB (2,119 words) - 21:43, 31 August 2011
  • |brief = Removes ALL diseases from ALL party members <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    893 B (113 words) - 14:27, 27 March 2012

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