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  • The '''command''' type represents an instruction for a game object to perform an action. ...constructors]] for a command, for example, [[CommandAttack]] is the attack command's constructor.
    1 KB (167 words) - 12:22, 15 August 2011
  • |brief=This function adds the specified command to the object. |param1desc=the object to add the specified command
    2 KB (290 words) - 22:05, 9 February 2010
  • |brief=This function is an attack command constructor. |param1desc=the object the command make the creature attack
    1 KB (200 words) - 23:03, 9 February 2010
  • ...function is a move to object command constructor. The object executing the command will only use the position and disregard the target object orientation. |param1desc=the object the command should move the creature to
    2 KB (261 words) - 22:46, 31 July 2009
  • When the game completes the [[command]] that a creature is currently executing, a creature whose AI_CUSTOM_AI_ACT ...vent, which may mean that [[Ambient behaviour]] has already issued another command.
    7 KB (905 words) - 13:53, 18 May 2011
  • ...nction is a move to location command constructor. The object executing the command will use both the position and orientation of the location. |param1desc=the location the command should move the creature to
    1 KB (218 words) - 22:46, 31 July 2009
  • |brief=Returns the command at the specified index in the [[command queue]]. |param1desc=the object to get the command from
    998 B (149 words) - 19:49, 25 February 2010
  • |brief=This function is an equip item command constructor. |returntype=command
    1 KB (199 words) - 18:04, 24 February 2010
  • |brief=This function is a play animation command constructor. |returntype=command
    1 KB (221 words) - 22:46, 31 July 2009
  • |brief=This function is an unequip item command constructor. |returntype=command
    1 KB (153 words) - 16:44, 29 July 2009
  • |brief=This function is a "use ability" command constructor. |returntype=command
    1 KB (217 words) - 22:46, 31 July 2009
  • |brief=This function returns current command for the specified object |param1desc=the object whose current command is being retrieved
    995 B (139 words) - 23:30, 29 July 2009
  • * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJEC_TSE
    7 KB (476 words) - 15:31, 7 August 2011
  • ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function.
    13 KB (1,960 words) - 00:20, 10 August 2011
  • ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function. This means that most functions that are supposed to modify a structure in some way need to return the modi
    17 KB (1,323 words) - 01:46, 24 June 2013
  • |brief=Execute console command. |param1desc=The console command to execute, including arguments
    1 KB (154 words) - 22:48, 21 August 2009
  • |brief=Creates and applies a command to play an animation to interact with an object. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (304 words) - 23:28, 31 July 2009
  • ...om the command queue by the specified index. Excludes the currently active command. |param1desc=the object in which to remove the command from
    961 B (138 words) - 19:52, 3 March 2010
  • |brief = This sets an object associated with the specified command |param1type = command
    1 KB (148 words) - 13:30, 26 March 2012
  • |brief=Returns the command priority. (DEPRECATED) |param1type=command
    843 B (112 words) - 19:51, 25 February 2010

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