SetCooldown

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Set the cooldown for an ability. This is the initial value. The engine timer will automaticaly decrease the cooldown until it reaches zero.

void SetCooldown(
object oCreature,
int nAbilityId,
float fCooldownTime,
string sSourceItemTag = ""
);
Parameters:
oCreature
owner of the ability
nAbilityId
ability to set the cooldown
fCooldownTime
time that the ability should be inactive (in seconds)
sSourceItemTag
if an item ability, specify the specific item providing the ability. If an empty string, the engine will grab the first item with this ability, this may not be the desired intention if the player has several items with the same ability
Returns:

Nothing.

Source:

script.ldf



See also

GetRemainingCooldown