GetRemainingCooldown

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Get the remaining time for an ability to be used

float GetRemainingCooldown(
object oCreature,
int nAbilityId,
string sSourceItemTag = ""
);
Parameters:
oCreature
owner of the ability
nAbilityId
ability to check the cooldown
sSourceItemTag
if an item ability, specify the specific item providing the ability. If an empty string, the engine will grab the first item with this ability, this may not be the desired intention if the player has several items with the same ability
Returns:

0.0f if the ability is ready to be used again

Source:

script.ldf



See also

SetCooldown