UT TeamMove
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Revision as of 19:58, 10 February 2010 by BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = UT_TeamJump |brief = Makes a team move to an object. |param1type = int |param1name = nTeamID |param1desc = This is the team ID number |param1default = |param...')
Makes a team move to an object.
void UT_TeamJump(
int nTeamID,
string sTagDestination = "",
int bRun = FALSE,
float fRange = 0.0,
int bNewHome = FALSE
);
int nTeamID,
string sTagDestination = "",
int bRun = FALSE,
float fRange = 0.0,
int bNewHome = FALSE
);
- Parameters:
- nTeamID
- This is the team ID number
- sTagDestination
- The tag of the object the team is going to move to.
- bRun
- Set to TRUE if you want the team to run there
- fRange
- the distance from the target the team will stop at
- bNewHome
- Set to TRUE if you want the team to set their home location to the destination.
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
0 is not a valid parameter (because that's the default value of the variable).