Difference between revisions of "UT TeamJump"
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BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = UT_TeamJump |brief = Makes a team jump to an object. |param1type = int |param1name = nTeamID |param1desc = This is the team ID number |param1default = |param...') |
BryanDerksen (Talk | contribs) |
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|param5type = int | |param5type = int | ||
|param5name = bNewHome | |param5name = bNewHome | ||
− | |param5desc = | + | |param5desc = Set to TRUE if you want the team to set their home location to the destination. |
|param5default = FALSE | |param5default = FALSE | ||
|returntype = void | |returntype = void |
Revision as of 19:58, 10 February 2010
Makes a team jump to an object.
void UT_TeamJump(
int nTeamID,
string sTagDestination = "",
int bJumpImmediately = FALSE,
int bStaticCommand = FALSE,
int bNewHome = FALSE
);
int nTeamID,
string sTagDestination = "",
int bJumpImmediately = FALSE,
int bStaticCommand = FALSE,
int bNewHome = FALSE
);
- Parameters:
- nTeamID
- This is the team ID number
- sTagDestination
- The tag of the object the team is going to jump to.
- bJumpImmediately
- Set to TRUE if you want this added to the front of the command queue
- bStaticCommand
- the command will not be cleared by a standard WR_ClearAllCommands
- bNewHome
- Set to TRUE if you want the team to set their home location to the destination.
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h