UT TeamAppears

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Makes a team appear (they are activated).

void UT_TeamAppears(
int nTeamID,
int bAppears = TRUE,
int nMembersType = OBJECT_TYPE_CREATURE
);
Parameters:
nTeamID
This is the team ID number (stored in CREATURE_TEAM_ID)
bAppears
True or false
nMembersType
The type of members to retrieve (OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE)
Returns:

Nothing.

Source:

Core Resources.utility_h

Description

This sets SetObjectActive to TRUE for every member of the specified team. 0 is not a valid parameter (because that's the default value of the variable).