SetObjectActive

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Enables or disables an object in the engine. Creatures that belong to a pool will automatically return to it when set inactive.

void SetObjectActive(
object oObject,
int nActive,
int nAnimation = 0,
int nVFX = 0
);
Parameters:
oObject
The object to set status on
nActive
Non-zero is active, zero is inactive
nAnimation
The ID of an appear/disappear animation to play
nVFX
The ID of a VFX to add while the animation is playing
Returns:

Nothing.

Source:

script.ldf

Description

Each game engine object has a boolean enabled or disabled flag in the engine.