Difference between revisions of "UT TeamAppears"
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− | This sets SetObjectActive to TRUE for every member of the specified team. 0 is not a valid parameter (because that's the default value of the variable). | + | This sets [[SetObjectActive]] to TRUE for every member of the specified team. 0 is not a valid parameter (because that's the default value of the variable). |
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Revision as of 19:50, 10 February 2010
Makes a team appear (they are activated).
- Parameters:
- nTeamID
- This is the team ID number (stored in CREATURE_TEAM_ID)
- bAppears
- True or false
- nMembersType
- The type of members to retrieve (OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE)
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
This sets SetObjectActive to TRUE for every member of the specified team. 0 is not a valid parameter (because that's the default value of the variable).