UT AddItemToInventory

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Revision as of 21:46, 10 February 2010 by BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = UT_AddItemToInventory |brief = Adds an item to the Player's active inventory |param1type = resource |param1name = rItem |param1desc = resource of item to add...')

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Adds an item to the Player's active inventory

object UT_AddItemToInventory(
resource rItem,
int nNumToAdd = 1,
object oInvOwner = OBJECT_INVALID,
string sTag = "",
int bSuppressNote = FALSE,
int bDroppable = TRUE
);
Parameters:
rItem
resource of item to add to inventory
nNumToAdd
Amount of this item to add to inventory
oInvOwner
override for applying the finction to object other than PC
sTag
[Undocumented]
bSuppressNote
[Undocumented]
bDroppable
[Undocumented]
Returns:

[Undocumented]

Source:

Core Resources.utility_h

Description

This fucntion adds the given item from inventory by it's resource. If nNumToAdd is specified, it will add that many items to inventory.