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- [[CREATURE_RANK_*]] constants are defined in [[2da_constants_h]]945 B (127 words) - 13:24, 3 August 2011
- starting from the south. Related constants are: DIRECTION_NORTH, DIRECTION_EAST,1 KB (181 words) - 23:14, 31 July 2009
- Returns any of the [[FOLLOWER_STATE_*]] constants.820 B (113 words) - 20:04, 3 August 2011
- See [[INVENTORY_SLOT_*]] constants for a list of values this function can return.1 KB (137 words) - 19:46, 3 August 2011
- Return type is one of the constants [[PLACEABLE_ACTION_*]].895 B (122 words) - 18:13, 11 March 2012
- [[CREATURE_RANK_*]] constants are defined in [[2da_constants_h]]945 B (130 words) - 13:23, 3 August 2011
- starting from the south. Related constants are: DIRECTION_NORTH, DIRECTION_EAST,1 KB (198 words) - 23:33, 31 July 2009
- See [[FOLLOWER STATE_*]] for more details on the constants you can use.1 KB (219 words) - 20:04, 3 August 2011
- PP_GUI_STATUS constants:1 KB (146 words) - 19:17, 3 August 2011
- The PLOT_ACTIONSTATE constants:1 KB (169 words) - 19:22, 3 August 2011
- Status constants you can use:982 B (140 words) - 19:09, 3 August 2011
- [[Category:Constants]]1 KB (161 words) - 12:28, 3 August 2011
- [[Category:Constants]]2 KB (258 words) - 12:31, 3 August 2011
- [[Category:Constants]]905 B (112 words) - 12:29, 3 August 2011
- [[Category:Constants]]975 B (125 words) - 12:29, 3 August 2011
- [[Category:Constants]]3 KB (375 words) - 12:31, 3 August 2011
- [[Category:Constants]]788 B (98 words) - 12:31, 3 August 2011
- [[Category:Constants]]919 B (116 words) - 22:06, 9 February 2010
- [[Category:Constants]]32 KB (3,772 words) - 19:54, 21 August 2011
- [[Category:Constants]]776 B (99 words) - 12:32, 3 August 2011
- [[Category:Constants]]2 KB (237 words) - 11:52, 26 October 2014
- [[Category:Constants]]810 B (106 words) - 12:33, 3 August 2011
- [[Category:Constants]]886 B (112 words) - 12:33, 3 August 2011
- [[Category:Constants]]822 B (106 words) - 12:33, 3 August 2011
- [[Category:Constants]]2 KB (253 words) - 12:33, 3 August 2011
- [[Category:Constants]]6 KB (813 words) - 12:33, 3 August 2011
- [[Category:Constants]]1 KB (180 words) - 12:33, 3 August 2011
- [[Category:Constants]]3 KB (364 words) - 12:34, 3 August 2011
- [[Category:Constants]]779 B (101 words) - 12:34, 3 August 2011
- [[Category:Constants]]5 KB (647 words) - 12:35, 3 August 2011
- [[Category:Constants]]3 KB (341 words) - 12:35, 3 August 2011
- [[Category:Constants]]891 B (112 words) - 12:35, 3 August 2011
- [[Category:Constants]]985 B (121 words) - 19:19, 3 August 2011
- [[Category:Constants]]2 KB (308 words) - 19:16, 2 March 2010
- [[Category:Constants]]11 KB (1,104 words) - 14:38, 15 March 2012
- [[Category:Constants]]1 KB (131 words) - 12:36, 3 August 2011
- [[Category:Constants]]920 B (116 words) - 12:36, 3 August 2011
- [[Category:Constants]]821 B (104 words) - 12:36, 3 August 2011
- [[Category:Constants]]768 B (98 words) - 12:36, 3 August 2011
- [[Category:Constants]]2 KB (251 words) - 12:36, 3 August 2011
- [[Category:Constants]]907 B (112 words) - 12:37, 3 August 2011
- [[Category:Constants]]918 B (126 words) - 12:37, 3 August 2011
- [[Category:Constants]]1 KB (149 words) - 12:37, 3 August 2011
- [[Category:Constants]]548 B (70 words) - 22:12, 9 February 2010
- [[Category:Constants]]554 B (71 words) - 01:42, 13 February 2010
- [[Category:Constants]]573 B (73 words) - 19:01, 19 February 2010
- [[Category:Constants]]539 B (70 words) - 21:38, 24 February 2010
- ...event is received. The function returns one of several [[COMBAT_RESULT_*]] constants and handles messaging to the game engine which animation to play.6 KB (835 words) - 13:42, 4 April 2015
- [[Command functions]], [[Command constants]]1 KB (167 words) - 12:22, 15 August 2011
- ...ease of localization, Dragon Age makes extensive use of a table of string constants called a '''talk table'''. Each string constant in the talk table has an as2 KB (386 words) - 07:36, 18 June 2013