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- The '''command''' type represents an instruction for a game object to perform an action. ...constructors]] for a command, for example, [[CommandAttack]] is the attack command's constructor.1 KB (167 words) - 12:22, 15 August 2011
- |brief=This function adds the specified command to the object. |param1desc=the object to add the specified command2 KB (290 words) - 22:05, 9 February 2010
- |brief=This function is an attack command constructor. |param1desc=the object the command make the creature attack1 KB (200 words) - 23:03, 9 February 2010
- ...function is a move to object command constructor. The object executing the command will only use the position and disregard the target object orientation. |param1desc=the object the command should move the creature to2 KB (261 words) - 22:46, 31 July 2009
- When the game completes the [[command]] that a creature is currently executing, a creature whose AI_CUSTOM_AI_ACT ...vent, which may mean that [[Ambient behaviour]] has already issued another command.7 KB (905 words) - 13:53, 18 May 2011
- ...nction is a move to location command constructor. The object executing the command will use both the position and orientation of the location. |param1desc=the location the command should move the creature to1 KB (218 words) - 22:46, 31 July 2009
- |brief=Returns the command at the specified index in the [[command queue]]. |param1desc=the object to get the command from998 B (149 words) - 19:49, 25 February 2010
- |brief=This function is an equip item command constructor. |returntype=command1 KB (199 words) - 18:04, 24 February 2010
- |brief=This function is a play animation command constructor. |returntype=command1 KB (221 words) - 22:46, 31 July 2009
- |brief=This function is an unequip item command constructor. |returntype=command1 KB (153 words) - 16:44, 29 July 2009
- |brief=This function is a "use ability" command constructor. |returntype=command1 KB (217 words) - 22:46, 31 July 2009
- |brief=This function returns current command for the specified object |param1desc=the object whose current command is being retrieved995 B (139 words) - 23:30, 29 July 2009
- * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJEC_TSE7 KB (476 words) - 15:31, 7 August 2011
- ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function.13 KB (1,960 words) - 00:20, 10 August 2011
- ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function. This means that most functions that are supposed to modify a structure in some way need to return the modi17 KB (1,323 words) - 01:46, 24 June 2013
- |brief=Execute console command. |param1desc=The console command to execute, including arguments1 KB (154 words) - 22:48, 21 August 2009
- |brief=Creates and applies a command to play an animation to interact with an object. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in2 KB (304 words) - 23:28, 31 July 2009
- ...om the command queue by the specified index. Excludes the currently active command. |param1desc=the object in which to remove the command from961 B (138 words) - 19:52, 3 March 2010
- |brief = This sets an object associated with the specified command |param1type = command1 KB (148 words) - 13:30, 26 March 2012
- |brief=Returns the command priority. (DEPRECATED) |param1type=command843 B (112 words) - 19:51, 25 February 2010
- |brief=Gets a local command variable on an object. |returntype=command1 KB (172 words) - 18:59, 19 February 2010
- |brief=This function is an unsheathe weapons command constructor. |returntype=command848 B (117 words) - 13:35, 20 May 2011
- ...eturns the size of an object command queue, note that the currently active command doesn't belong in the queue. |param1desc=returns the size of this objects command queue993 B (142 words) - 19:04, 2 March 2010
- |brief=Returns the command type. |param1type=command780 B (105 words) - 13:26, 3 August 2011
- |brief=Removes a specific command from an objects command queue |param1desc=The object to remove the command from863 B (121 words) - 23:25, 12 February 2010
- |brief=This sets an integer associated with the specified command |param1type=command1,015 B (142 words) - 23:33, 31 July 2009
- |brief=This function clears the command list for a given object |param1desc=the object on which to clear the command list1 KB (185 words) - 22:17, 9 February 2010
- |brief=This function clears the current command for the specified object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in905 B (124 words) - 16:28, 29 July 2009
- |brief=Deathblow command constructor. |returntype=command1 KB (172 words) - 22:46, 31 July 2009
- |brief=This function is a fly command constructor. The flying creature will use both the position and orientation |param1desc=the location the command should fly the creature to1 KB (165 words) - 22:38, 5 August 2014
- |brief=Adds a command to move to a location |returntype=command825 B (117 words) - 22:14, 11 February 2010
- |brief=Adds a command to move to the location of a given object |returntype=command864 B (125 words) - 16:28, 29 July 2009
- |returntype=command |returndesc=a valid command1 KB (203 words) - 22:46, 31 July 2009
- |brief=This function is a sheathe weapons command constructor. |returntype=command793 B (105 words) - 16:28, 29 July 2009
- |brief=Adds a command to move towards a character and initiate a conversation event |returntype=command1 KB (191 words) - 22:46, 31 July 2009
- |brief=This function is a switch weapon set command constructor. |returntype=command1,004 B (141 words) - 22:46, 31 July 2009
- |brief=Turn command constructor. |returntype=command851 B (116 words) - 16:44, 29 July 2009
- |brief=Create a command to use an object. |returntype=command969 B (141 words) - 19:25, 3 August 2011
- |brief=This function returns the previously processed command for the specified object |returntype=command890 B (121 words) - 16:52, 29 July 2009
- |brief=This sets an integer associated with the specified command |param1type=command996 B (141 words) - 23:14, 26 February 2010
- |param5desc = Whether or not to add the use ability command at the top or bottom of the action queue <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in2 KB (249 words) - 01:39, 25 February 2010
- |brief=Sets a local command variable on an object. |param3type=command2 KB (280 words) - 19:54, 25 February 2010
- |returntype=command |returndesc=a valid command946 B (137 words) - 16:44, 29 July 2009
- |brief=This returns a float associated with the specified command |param1type=command893 B (123 words) - 19:49, 25 February 2010
- |brief=This returns an integer associated with the specified command |param1type=command892 B (123 words) - 19:50, 25 February 2010
- |brief=Set the result of a command. |param1desc=the object in which to set the result of the command885 B (126 words) - 16:54, 29 July 2009
- |brief = This returns an object associated with the specified command |param1type = command967 B (121 words) - 13:25, 26 March 2012
- * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJECT_SELF10 KB (679 words) - 15:31, 7 August 2011
- |brief=Debug command to spawn the script debugger. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in933 B (130 words) - 22:30, 9 February 2010
- |brief=Returns whether the specified AI command was added by the player (as a result of a mouse click or keyboard action). |param1type=command866 B (121 words) - 16:49, 29 July 2009