Difference between revisions of "Model"

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*[[placeables.xls]]
 
*[[placeables.xls]]
  
== Creation ==
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== Modding / Creation ==
  
Creating or Modding a Model can be done in multiple of ways. Common for Modding is Retexturing an existing Model. However entirely new Models can also be created, or modded.
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Creating or Modding a Model can be done in multiple of ways. Common for Modding is Retexturing an existing Model. However entirely new Models can also be created.
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*Model Import: see http://social.bioware.com/project/218/ (Converts Gameresource Files into a readable Format by external Modelling Applications. Tutorial needed)
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*Model Export for 3dsmax: see http://social.bioware.com/project/563/ (Works for static Models, soon to work for Animated Models and Animations. Tutorial needed)
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*Model Export for Blender: see http://social.bioware.com/project/899/ (Able to mod Meshes, Tutorial needed)
  
 
See Related Tutorials on some Approaches.
 
See Related Tutorials on some Approaches.

Revision as of 19:05, 12 January 2010

Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.

A Model is belonging to the Category: Art Resources

Overview

A Model is made up of a collection of Files, that define its Shape, Material, and other important Information. These are created using external modelling Applications ,that export these Files into a Game-readable Format. Models can be static, or animatable.

When creating Levels or Playeritems, these Models will be used. Oftentimes they will be reused in different places, so changing one will likely yield multiple results.

File Formats

Models are principally defined by using the following two file formats: MMH and MSH

A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.

Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.

Models as a Resource are stored in the Dragon Age Filesystem's ERF Files. They all share a Naming Convention.

Creature models

Materials

Props and placeables

Modding / Creation

Creating or Modding a Model can be done in multiple of ways. Common for Modding is Retexturing an existing Model. However entirely new Models can also be created.

See Related Tutorials on some Approaches.

Related Tutorials



See also:

  • Art --Dragon Age Game Art
  • Model list --For a list of Models placable in the Level Editor. Static Models.
  • Vegetation --For a list of Vegetation models placable in the Level Editor. Static Models.