Difference between revisions of "Known issues"

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(Exporting resources can cause the main campaign to fail)
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{{BSN link}}
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This page is somewhat redundant as it duplicates things from pages such as [[Installation troubleshooting]].  However, it is gathering place for issues related to specific builds, along with plans to fix them.
 
This page is somewhat redundant as it duplicates things from pages such as [[Installation troubleshooting]].  However, it is gathering place for issues related to specific builds, along with plans to fix them.
==Build 1.0.982.19==
 
===Installation Issues===
 
====Problems Installing on Windows XP Service Pack 2====
 
For some, but not all users using SP2, the installation of SQL Server 2005 Express (part of the install process) can cause an infinite reboot situation on the computer.  It does not happen on all systems running SP2, but it is a potential very unpleasant hazard. See [[Installation troubleshooting]] or http://social.bioware.com/forum/1/topic/8/index/113400/1 for more details.
 
Version 1.01 of the toolset installer will detect SP2 and warn users about the potential craziness they are about to unleash
 
  
====Problems Installing to a long path====
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We're now moving detailed bug reports to individual pages, grouped in the category [[:Category:Toolset bugs|Toolset bugs]]. See [[Reporting a bug]] for instructions on how to submit bugs. This page will remain as a high-level summary of current known issues.
SQL Server 2005 Express will not install to a path longer than 58 characters.  The default install path for Steam, is longer than this, so this issue appears regularly for Steam installs, but could happen to anyone depending on how long their install path is. See [[Installation with Steam]] for more details
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Version 1.01 of the toolset installer will install the SQL instance to a shorter path to avoid this issue
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====Problems with the Installer hanging at "Execute:regsvr32.exe"====
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==Final Build==
For unknown reasons, the installer will sometimes stop at this line.  It seems to be waiting for a response from regsvr32 to indicate that it is finished the task it was given to do.  See [[Installation troubleshooting]] for current workaround.
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===Toolset Issues===
Version 1.01 of the toolset installer is calling this in a different way to attempt to avoid the problem
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*[[Bug: Out of memory message]]
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*[[Bug: New level doesn't work correctly]]
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*[[Bug: Bulder to Player with new level issue]]
  
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==Build 1.0.1008.0 (Installer Version 1.01)==
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===Installer Issues===
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*[[Bug: Cannot open file for writing C:\Program Files\BioWare\...]]
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====[[Unable to connect to the database]]====
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Unfortunately this will always be a potential issue, as it is an issue with connecting to SQL Server 2005 Express, which can fail in as many ways as there are users.  The latest help can be found [[Unable to connect to the database|here]].
  
 
===Toolset Issues===
 
===Toolset Issues===
====Exporting resources can cause the main campaign to fail====
 
An incompatibility has been discovered between the core resources in the database released with the toolset and the core resources used by the existing main campaign. This can cause the main campaign to stop working correctly after any resources are exported from the toolset.  See [[Plot GUID bug]], or http://social.bioware.com/forum/1/topic/8/index/114380 for more details, and for information on how to clean up after this error strikes.
 
  
<pre>This will be fixed in version 1.01 of the toolset. The underlying problem has been identified and fixed, and a new set of core resources
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*[[Bug: SpeedTree rendering distance]] - it has been reported that in at least one case a user can't set his tree rendering distance above 20m.
has been put into the database that will not give this problem anymore </pre>[[Update]]
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*[[Bug: ConfigureToolset application fails to set a registry key ]]. This bug requires a workaround if you need to use ConfigureToolset to change your database settings.
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*[[Bug: Computer names with non-English characters can cause checkout problems]]. This can cause checked-out resources to be recognized as checked out to the wrong user, making them impossible to edit.
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*[[Bug: Unable to save a new module]]. This can occur for users with long usernames.
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*[[Bug: Water plane missing in-game]]. Level art that's posted when not in the single player module is missing its water planes.
  
====ERF and GFF Editors====
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==Build 1.0.982.19 (Installer Version 1.00)==
Attempting to run the ERF and GFF Editors as stand alone applications from the Dragon Age\tools\ directory (as opposed to within the toolset) will result in a "Keyfile not found" error.  This is a remnant of the security that was in place for our Beta Testers.
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===Installation Issues===
The next version of the toolset will allow you to run these executables without a keyfile
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*[[Bug: Endless reboot cycles after install under Windows XP SP 2]]
====FaceFX not appearing in Menus====
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*[[Installation into a directory with a long path name]] (this arose with Steam installations in particular)
FaceFx is not appearing in consistently in some menus.  Workaround can be found here: http://social.bioware.com/forum/1/topic/8/index/139865
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*[[Bug: Installer hangs at the stage of Execute:regsvr32.exe /s "C:\Dragon Age\tools\Engine.dll"]]
The next version of the toolset will fix this problem.
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*[[Bug: Cannot open file for writing C:\Program Files\BioWare\...]]
====Lightmapper Issues====
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TBD
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==== Toolset freezes while exporting or compiling ====
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====[[Unable to connect to the database]]====
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Unfortunately this will always be a potential issue, as it is an issue with connecting to SQL Server 2005 Express, which can fail in as many ways as there are users.  The latest help can be found [[Unable to connect to the database|here]].
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===Toolset Issues===
  
Issue: The toolset freezes when exporting modules, compiling scripts, or saving scripts. Typically the freeze happens when the log reaches the effect_death_h.nss log entry.
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*[[Bug: GFF and ERF editors require a keyfile]]
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*[[Bug: FaceFX not appearing in menus]]
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*[[Bug: Lightmapper causes shading artifacts along chunk boundaries]]
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*[[Bug: Water plane missing in-game]] - If you create a level with a water plane in it, the water is appearing properly in the toolset, but is non-existent in the game.
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*[[Bug: Toolset freezes when exporting or compiling]]
  
Solution: This problem seems to be related to one of the language settings in windows. In the language control panel of Windows, the "Language for Non-Unicode programs" option must be set to English (United States). So far this fix seems to remove the freeze problem.
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====Exporting resources can cause the main campaign to fail, and can corrupt savegames made after installation====
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*See [[Plot GUID bug]], or http://social.bioware.com/forum/1/topic/8/index/114380 for more details, and for information on how to clean up after this error strikes.
  
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An incompatibility has been discovered between the core resources in the database released with the toolset and the core resources used by the existing main campaign. This can cause the main campaign to stop working correctly after any resources are exported from the toolset.
  
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{{Dashedborder|This is fixed in version 1.01 of the toolset.  The underlying problem was identified and fixed, and a new set of core resources has been put into the database that does not give this problem anymore.}}
  
 
== Older known issues (Beta issues, needs cleanup) ==
 
== Older known issues (Beta issues, needs cleanup) ==
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=== Build 773 issues ===
 
=== Build 773 issues ===
  
*When creating a new crust VFX in the [[VFX editor]], by default a model named "default_player" will be added as the model to apply the crust to. default_player doesn't exist in the current database and won't exist in any new modules that are created, so an error message is generated. To resolve this simply change the broken model's appearance to one of the existing ones.
 
*The "preview line" command available under the "tools" menu of the conversation editor doesn't work and can make future previews troublesome (the VO isn't always generated afterward). To preview a line, first generate the VO with the "Generate VO" command, then generate the FaceFX with the "Generate FaceFX" command, and then select the "preview line without generating VO/FaceFX" command.
 
 
*If you use resource history to view past revisions of a large conversation and then try to diff two of them, the toolset will crash. You can diff small conversations correctly. It's not known exactly what the cutoff between "large" and "small" conversations are as far as this bug is concerned.
 
*If you use resource history to view past revisions of a large conversation and then try to diff two of them, the toolset will crash. You can diff small conversations correctly. It's not known exactly what the cutoff between "large" and "small" conversations are as far as this bug is concerned.
  
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* When loading a saved game file, areas and objects contained therein are loaded from the save rather than the game resource. This means that if you save your game inside an area, make changes to the area and export them using the toolset, and then reload your game, none of the changes will appear. The changes will only appear if you start a new game. This affects objects such as waypoints, creatures, placeables, and so on.
 
* When loading a saved game file, areas and objects contained therein are loaded from the save rather than the game resource. This means that if you save your game inside an area, make changes to the area and export them using the toolset, and then reload your game, none of the changes will appear. The changes will only appear if you start a new game. This affects objects such as waypoints, creatures, placeables, and so on.
  
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{{languages}}
 
[[Category:Toolset installation]]
 
[[Category:Toolset installation]]

Latest revision as of 17:19, 1 February 2022

This article contains links to the BioWare Social Network (BSN), which is now closed.

These links should be replaced with working links where possible, and tutorials edited to remove reliance on BSN.

This page is somewhat redundant as it duplicates things from pages such as Installation troubleshooting. However, it is gathering place for issues related to specific builds, along with plans to fix them.

We're now moving detailed bug reports to individual pages, grouped in the category Toolset bugs. See Reporting a bug for instructions on how to submit bugs. This page will remain as a high-level summary of current known issues.

Final Build

Toolset Issues

Build 1.0.1008.0 (Installer Version 1.01)

Installer Issues

Unable to connect to the database

Unfortunately this will always be a potential issue, as it is an issue with connecting to SQL Server 2005 Express, which can fail in as many ways as there are users. The latest help can be found here.

Toolset Issues

Build 1.0.982.19 (Installer Version 1.00)

Installation Issues

Unable to connect to the database

Unfortunately this will always be a potential issue, as it is an issue with connecting to SQL Server 2005 Express, which can fail in as many ways as there are users. The latest help can be found here.

Toolset Issues

Exporting resources can cause the main campaign to fail, and can corrupt savegames made after installation

An incompatibility has been discovered between the core resources in the database released with the toolset and the core resources used by the existing main campaign. This can cause the main campaign to stop working correctly after any resources are exported from the toolset.

This is fixed in version 1.01 of the toolset. The underlying problem was identified and fixed, and a new set of core resources has been put into the database that does not give this problem anymore.

Older known issues (Beta issues, needs cleanup)

Build 925 issues

When working on a multiple-monitor system, it is possible that rearranging the monitors will cause the previously-recorded default location of popup windows such as "manage modules" to be off the edge of the display area where it can't be seen or manipulated. This can lock up the toolset, since the toolset won't respond until the popup is dismissed. To reset the position of the popup windows, delete the file "My Documents\BioWare\Dragon Age\Toolset\Layouts3.xml". It will be recreated the next time the toolset is run using default values.

Build 888 issues

Build 888 and subsequent builds has some built-in assumptions that it will be installed in "Program Files\Dragon Age". If it's installed elsewhere, the resource processor (used during certain resource exports, the generation of VO, FaceFX, and other activities) will become confused and fail with log messages such as "Unable to load C:\Programme\Dragon Age\tools\ResourceBuild/Settings/ResourceBuilder.xml" or "Failed to copy template 'C:\Program Files\Dragon Age\tools\ResourceBuild\Processors\VO_template_project.fdp' to 'C:\DOCUME~1\Owner\LOCALS~1\Temp\DragonAgePlaceholderVO\VO_template_project.fdp'" To correct this, go to the Tools -> Options -> Environment -> Resource Build Path setting and correct the path listed there to point to the resource builder's actual location.

This appears to have been resolved in 1.0.982.0

Build 773 issues

  • If you use resource history to view past revisions of a large conversation and then try to diff two of them, the toolset will crash. You can diff small conversations correctly. It's not known exactly what the cutoff between "large" and "small" conversations are as far as this bug is concerned.
  • Under Vista, the default install of MSSQL doesn't support multiple different user accounts on the same machine. Attempting to start the toolset from the wrong user account will pop up an error advising that you use the configuration tool to correct the database settings, but the database settings are not in error - it's the database server itself that's refusing to cooperate. One possible solution is to use SQL Server Management Studio Express to set up MSSQL properly.
  • When loading a saved game file, areas and objects contained therein are loaded from the save rather than the game resource. This means that if you save your game inside an area, make changes to the area and export them using the toolset, and then reload your game, none of the changes will appear. The changes will only appear if you start a new game. This affects objects such as waypoints, creatures, placeables, and so on.


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