CreatePool

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Create a pool of creatures while loading an area. It should be used under EVENT_TYPE_AREALOAD_PRELOADEXIT. When creatures die or are set inactive they will automatically return to the pool.

int CreatePool(
resource rTemplate,
int nPoolSize
);
Parameters:
rTemplate
The template to use
nPoolSize
Number of creatures of this type to create
Returns:

TRUE if successful

Source:

script.ldf



See also

CreateObject, SetObjectActive