Difference between revisions of "CreatePool"
BryanDerksen (Talk | contribs) (switch to using dafunction) |
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{{dafunction | {{dafunction | ||
|name=CreatePool | |name=CreatePool | ||
− | |brief= | + | |brief=Create a pool of creatures while loading an area. It should be used under EVENT_TYPE_AREALOAD_PRELOADEXIT. When creatures die or are set inactive they will automatically return to the pool. |
|param1type=resource | |param1type=resource | ||
|param1name=rTemplate | |param1name=rTemplate | ||
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}} | }} | ||
− | == Description == | + | <!-- == Description == --> |
+ | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | + | <!-- == Remarks == --> | |
− | + | <!-- This section contains additional comments, observations and known issues. --> | |
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<!-- == Examples == --> | <!-- == Examples == --> | ||
+ | <!-- This section contains examples transcluded from the snippet library. --> | ||
− | + | == See also == | |
− | + | <!-- This section contains links to articles, functions or constant groups. --> | |
− | <!-- | + | [[CreateObject]], [[SetObjectActive]] |
− | + | [[Category: Object functions]] | |
− | [[Category: | + |
Revision as of 02:40, 29 July 2009
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This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.
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Create a pool of creatures while loading an area. It should be used under EVENT_TYPE_AREALOAD_PRELOADEXIT. When creatures die or are set inactive they will automatically return to the pool.
- Parameters:
- rTemplate
- The template to use
- nPoolSize
- Number of creatures of this type to create
- Returns:
- TRUE if successful
- Source:
- script.ldf