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  • |brief = This function clears the command list for a given object |param1desc = the object on which to clear the command list
    1 KB (150 words) - 14:06, 27 March 2012
  • |param3desc = Set to TRUE if you want this added to the front of the command queue |param4desc = the command will not be cleared by a standard WR_ClearAllCommands
    1 KB (208 words) - 22:16, 10 February 2010
  • ...BIENT_* local variables at run time using [[SetLocalInt]] - always use the functions [[Ambient_Start]], [[Ambient_Stop]], [[Ambient_OverrideBehaviour]], and [[A ...int | 0 |If non-zero, this value forces the creature to perform a specific command (instead of moving and animating).
    12 KB (1,801 words) - 00:16, 10 December 2013
  • ...is done by a command-line utility called <code>ExcelProcessor.exe</code>. Command-line utilities are not very user-friendly, so there are a number of differe ...you'll need to tell the game how to use it. There are a number of wrapper functions in wrappers_h that you'll find useful for this:
    25 KB (4,306 words) - 22:14, 5 July 2010
  • |brief=Returns the command type for the specified tactic. |returndesc=The command type.
    856 B (121 words) - 22:51, 24 February 2010
  • ...coordinates). Will it return an invalid command, or will it return a valid command which will fail because it trys to fly the creature to an invalid or unsafe All wiki pages for functions accepting parameters need to be updated to specify what the legal and illeg
    2 KB (269 words) - 21:52, 24 October 2009
  • |param4desc = Adds a short, random length wait command before the move command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (185 words) - 19:18, 10 February 2010
  • ...Documentation_Ambience_Content_html_m696ff502.png|border|200px|The refresh command in '''View''']] ...t the occludability, pitch, priority and volume of any given object. These functions will be explained in two ways: 1. how the object inspector allows modificat
    13 KB (2,257 words) - 20:30, 4 September 2011
  • * @param oAttacker The command owner, usually OBJECT_SELF * @param oTarget The Target of the command
    9 KB (740 words) - 15:31, 7 August 2011
  • |returntype=command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    990 B (133 words) - 19:29, 10 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (if a placeable)
    2 KB (299 words) - 21:24, 24 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ability command and is cleared (to target invalid) when combat state is set to false.
    1 KB (158 words) - 19:48, 25 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Gets the effect associated with the current event. This command should only be used in scripts handling effect applied/removed events.
    825 B (114 words) - 19:46, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: This command will not work in [[EVENT_TYPE_AREALOAD_PRELOADEXIT]].
    991 B (134 words) - 22:04, 11 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in This command should only be used in scripts handling effect applied/removed events.
    1 KB (160 words) - 18:54, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (placeable) to interactive no matter its previous
    1 KB (143 words) - 19:34, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (placeable)
    958 B (135 words) - 16:26, 25 August 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in weapon set is given, the command will switch to the next set.
    1 KB (194 words) - 23:40, 31 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in This command goes beyond the normal AI perception ring, but will return false if the cre
    1 KB (169 words) - 22:22, 2 March 2010
  • |param2type = command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (159 words) - 13:12, 24 August 2011

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