Talk:PROPERTY *
From Dragon Age Toolset Wiki
Revision as of 14:34, 15 March 2012 by Sunjammer (Talk | contribs) (Moving the "fake" constants out of the main article to avoid confusion)
The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:
{{Constant table start |sourcefile = combat_damage_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_ATTRIBUTE_CRITICAL_RANGE |type = int |value = 54 |description = This property doesn't have a defined constant, use it as it is. |sourcefile = combat_damage_h |sourcemodule = Core Game Resources }} {{Constant table end}} {{Constant table start |sourcefile = core_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_SIMPLE_AI_BEHAVIOR |type = int |value = 18 |description = Conflict with PROPERTY_SIMPLE_AGE in script.ldf |sourcefile = core_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_SIMPLE_DAMAGE_MAIN |type = int |value = 50 |description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is. |sourcefile = core_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_SIMPLE_DAMAGE_OFFHAND |type = int |value = 49 |description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is. |sourcefile = core_h |sourcemodule = Core Game Resources }} {{Constant table end}} {{Constant table start |sourcefile = core_h.nss,sys_chargen_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_SIMPLE_SPECIALIZATION_POINTS |type = int |value = 38 |description = This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is. |sourcefile = core_h.nss,sys_chargen_h |sourcemodule = Core Game Resources }} {{Constant table end}} {{Constant table start |sourcefile = effect_heal_h |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_ATTRIBUTE_HEALING_MODIFIER |type = int |value = 51 |description = This property doesn't have a defined constant, use it as it is. |sourcefile = effect_heal_h |sourcemodule = Core Game Resources }} {{Constant table end}} {{Constant table start |sourcefile = properties.2da |sourcemodule = Core Game Resources }} {{Constant table row |name = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER |type = int |value = 41 |description = fatigue |sourcefile = properties.2da |sourcemodule = Core Game Resources }} {{Constant table end}}