Difference between revisions of "CS LoadCutscene"
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BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = CS_LoadCutscene |brief = Loads a cutscene. |param1type = resource |param1name = rCutscene |param1desc = Cutscene resource (CUTSCENE_* constants defined in cu...') |
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Revision as of 21:50, 10 February 2010
Loads a cutscene.
void CS_LoadCutscene(
resource rCutscene,
string strPlot = "",
int nPlotFlag = -1,
string sTalkSpeaker = ""
);
resource rCutscene,
string strPlot = "",
int nPlotFlag = -1,
string sTalkSpeaker = ""
);
- Parameters:
- rCutscene
- Cutscene resource (CUTSCENE_* constants defined in cutscenes_h.nss)
- strPlot
- Plot which contains the flag to be set
- nPlotFlag
- Plot flag to be set
- sTalkSpeaker
- Tag of creature who will initiate dialogue
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
Loads the specified cutscene. Sets the specified plot flag after the cutscene plays (optional), and makes sTalkSpeaker initiate dialog with the player (also optional).
Note: The plot flag and talk speaker parameters require the script gen00cs_cutscene_end.nss to be attached to the cutscene itself.