Difference between revisions of "UT RemoveItemFromInventory"
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{{dafunction | {{dafunction | ||
|name = UT_RemoveItemFromInventory | |name = UT_RemoveItemFromInventory | ||
− | |brief = | + | |brief = Removes an item from the Player's active inventory |
|param1type = resource | |param1type = resource | ||
|param1name = rItem | |param1name = rItem |
Latest revision as of 21:42, 10 February 2010
Removes an item from the Player's active inventory
void UT_RemoveItemFromInventory(
resource rItem,
int nNumToRemove = 1,
object oInvOwner = OBJECT_INVALID,
string sTag = ""
);
resource rItem,
int nNumToRemove = 1,
object oInvOwner = OBJECT_INVALID,
string sTag = ""
);
- Parameters:
- rItem
- resource of item to remove from inventory
- nNumToRemove
- Amount of this item to remove from inventory
- oInvOwner
- Override for applying function to object other than PC
- sTag
- [Undocumented]
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
This function removes the given item from inventory by it's resource. If nNumToRemove is specified, it will remove that many items from inventory, or as many items as it can until no more exist in inventory.