Difference between revisions of "Model"
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− | Models are the smallest pieces in Art creation. They make up a | + | Models are the smallest pieces in Art creation. They make up a big part of every visible entity in the game. The builder consolidates models, along with other files, into a complete visible package which is then seen in the game world. |
A Model belongs to the category: [[Art Resources]] | A Model belongs to the category: [[Art Resources]] |
Revision as of 23:32, 13 January 2010
Models are the smallest pieces in Art creation. They make up a big part of every visible entity in the game. The builder consolidates models, along with other files, into a complete visible package which is then seen in the game world.
A Model belongs to the category: Art Resources
Contents
Overview
A Model is made up of a collection of files which define its shape, material, and other important information. These are created using external modelling applications such as 3DSMax or Blender which then export information into a game-readable Format. Models can be static, or animated.
One model may be used in many different places and contexts. Changing a single model can cause multiple changes in a game world.
File Formats
Models are principally defined using the following two file formats: MMH and MSH
A Model's Material is defined in a MAO file which includes a list of Textures, in DDS format, used in the material.
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files with their associated DDS files and the MSH and PHY files.
Bioware made models are stored in the Dragon Age file system's ERF files. They all share a Naming Convention.
Creature models
Materials
- Textureformats in DAO
Props and placeables
Modding / Creation
Creating or Modding a Model can be done in multiple ways. A common activity in modding is retexturing an existing model. However, entirely new Models can also be created.
- Model Import: see http://social.bioware.com/project/218/ (Converts game resource files into a readable format by external Modelling Applications. Tutorial needed)
- Model Export for 3dsmax: see http://social.bioware.com/project/563/ (Works for static Models, soon to work for Animated Models and Animations. Tutorial needed)
- Model Export for Blender: see http://social.bioware.com/project/899/ (Able to mod Meshes, Tutorial needed)
See Related Tutorials for workflows.
Related Tutorials
- Tutorial: Adding a Custom Model to Toolset
- Tutorial: Reskinning an Item
- Tutorial: Creating a custom placeable from a model
See also:
- Art --Dragon Age Game Art
- Model list --For a list of Models placable in the Level Editor. Static Models.
- Vegetation --For a list of Vegetation models placable in the Level Editor. Static Models.