Difference between revisions of "PROPERTY *"
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− | | | + | ! colspan = 2 | Statistic properties |
− | + | ! 1000+ | |
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{{Constant table row | {{Constant table row | ||
|name=HERO_STAT_ATTACK_COUNT | |name=HERO_STAT_ATTACK_COUNT |
Revision as of 21:31, 10 February 2010
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
PROPERTY_ATTRIBUTE_AP | int | 53 | script.ldf | |
PROPERTY_ATTRIBUTE_ARMOR | int | 11 | script.ldf | |
PROPERTY_ATTRIBUTE_ATTACK | int | 9 | script.ldf | |
PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER | int | 31 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS | int | 57 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_CONSTITUTION | int | 6 | script.ldf | |
PROPERTY_ATTRIBUTE_DAMAGE_BONUS | int | 39 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD | int | 43 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC | int | 44 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE | int | 42 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE | int | 45 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SCALE | int | 12 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT | int | 46 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS | int | 47 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH | int | 48 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_DEFENSE | int | 10 | script.ldf | |
PROPERTY_ATTRIBUTE_DEXTERITY | int | 2 | script.ldf | |
PROPERTY_ATTRIBUTE_DISPLACEMENT | int | 16 | script.ldf | |
PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS | int | 59 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS | int | 55 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_FLANKING_ANGLE | int | 20 | conflicts with "PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER" in script.ldf | 2da_constants_h.nss |
PROPERTY_ATTRIBUTE_INTELLIGENCE | int | 5 | script.ldf | |
PROPERTY_ATTRIBUTE_MAGIC | int | 4 | script.ldf | |
PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER | int | 22 | conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h | script.ldf |
PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER | int | 21 | script.ldf | |
PROPERTY_ATTRIBUTE_MISSILE_SHIELD | int | 22 | conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf | 2da_constants_h.nss |
PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER | int | 20 | conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da | script.ldf |
PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS | int | 58 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED | int | 24 | script.ldf | |
PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER | int | 23 | script.ldf | |
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH | int | 14 | script.ldf | |
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT | int | 28 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA | int | 29 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT | int | 30 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL | int | 32 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL | int | 33 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_SPELLPOWER | int | 13 | script.ldf | |
PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS | int | 56 | 2da_constants_h.nss | |
PROPERTY_ATTRIBUTE_STRENGTH | int | 1 | script.ldf | |
PROPERTY_ATTRIBUTE_WILLPOWER | int | 3 | script.ldf | |
PROPERTY_DEPLETABLE_HEALTH | int | 7 | script.ldf | |
PROPERTY_DEPLETABLE_MANA_STAMINA | int | 8 | script.ldf | |
PROPERTY_INVALID | int | 0 | script.ldf | |
PROPERTY_SIMPLE_AGE | int | 18 | Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss | script.ldf |
PROPERTY_SIMPLE_AI_BEHAVIOR | int | 18 | Conflict with PROPERTY_SIMPLE_AGE in script.ldf | core_h.nss |
PROPERTY_SIMPLE_ATTRIBUTE_POINTS | int | 34 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_BACKGROUND | int | 37 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_DAMAGE_MAIN | int | 50 | This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is. | core_h.nss |
PROPERTY_SIMPLE_DAMAGE_OFFHAND | int | 49 | This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is. | core_h.nss |
PROPERTY_SIMPLE_CURRENT_CLASS | int | 27 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_EXPERIENCE | int | 19 | script.ldf | |
PROPERTY_SIMPLE_INVENTORY_SIZE | int | 17 | script.ldf | |
PROPERTY_SIMPLE_LEVEL | int | 15 | script.ldf | |
PROPERTY_SIMPLE_SKILL_POINTS | int | 35 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_SPECIALIZATION_POINTS | int | 38 | This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is. | core_h.nss,sys_chargen_h.nss |
PROPERTY_SIMPLE_TALENT_POINTS | int | 36 | 2da_constants_h.nss | |
PROPERTY_SIMPLE_THREAT_DECREASE_RATE | int | 40 | script.ldf | |
Statistic properties | 1000+ | |||
HERO_STAT_ATTACK_COUNT | int | 1010 | stats_core_h.nss | |
HERO_STAT_FRIENDLY_FIRE_DEALT | int | 1006 | stats_core_h.nss | |
HERO_STAT_HIGHEST_DAMAGE_DEALT | int | 1004 | stats_core_h.nss | |
HERO_STAT_HIT_COUNT | int | 1011 | stats_core_h.nss | |
HERO_STAT_HIT_RATE | int | 1003 | stats_core_h.nss | |
HERO_STAT_INJURIES | int | 1008 | stats_core_h.nss | |
HERO_STAT_KILLS | int | 1001 | stats_core_h.nss | |
HERO_STAT_INJURIES | int | 1008 | stats_core_h.nss | |
HERO_STAT_MOST_POWERFUL_RATING | int | 1009 | stats_core_h.nss | |
HERO_STAT_TOTAL_DAMAGE_DEALT | int | 1002 | stats_core_h.nss | |
HERO_STAT_TOTAL_DAMAGE_PERCENT | int | 1005 | stats_core_h.nss |