WR SetWorldMapLocationStatus

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void WR_SetWorldMapLocationStatus(
object oLocation,
int nStatusId,
int bSuppressActiveFlash = FALSE
);
Parameters:
oLocation
[Undocumented]
nStatusId
[Undocumented]
bSuppressActiveFlash
[Undocumented]
Returns:

Nothing.

Source:

Core Game Resources.wrappers_h