WR SetObjectActive

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void WR_SetObjectActive(
object oObject,
int bStatus,
int nAnimation = -1,
int nVFX = -1
);
Parameters:
oObject
[Undocumented]
bStatus
[Undocumented]
nAnimation
[Undocumented]
nVFX
[Undocumented]
Returns:

Nothing.

Source:

Core Game Resources.wrappers_h