WR SetObjectActive
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void
WR_SetObjectActive(
object
oObject,
int
bStatus,
int
nAnimation = -1,
int
nVFX = -1
);
Parameters:
oObject
[
Undocumented
]
bStatus
[
Undocumented
]
nAnimation
[
Undocumented
]
nVFX
[
Undocumented
]
Returns:
Nothing.
Source:
Core Game Resources
.
wrappers_h
Categories
:
Articles with documentation requests
Functions from wrappers h
Functions from version 1.00
Object functions
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