Template:Struct

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Usage

{{Struct
|name         = CombatAttackResultStruct 
|brief        = Attack Result struct, used by Combat_PerformAttack*
|member1type  = int
|member1name  = nAttackResult
|member1desc  = a [[COMBAT_RESULT_*]] constant
|member2type  = int
|member2name  = nDeathblowType
|member2desc  = 
|member3type  = float
|member3name  = fAttackDuration
|member3desc  = duration of the aim loop for ranged weapons
|member4type  = effect
|member4name  = eImpactEffect
|member4desc  = impact effect
|sourcefile   = combat_h
|sourcemodule = Core Game Resources
}}
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