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Removing unwanted codex plots

Actually, you can get rid of codex entries you don't want to use and have a blank spot for... although it's not exactly pretty. Putting this in talk since I'm not sure if this will have issues, but it seems to work fine.

Extract the *.plo files from designerplots.erf and open the relevant codex plots in the toolset's GFF editor (just drag them in). Then expand the tree and edit PLOT_ENTRYTYPE and set its value to something like -1. Using these plot files with the same name and GUID seems to override the core plots just fine so they don't show up.

Of course, you'd have to do this for any and all core plot files that BioWare provides beyond the core game in the future, but at least it should cut down on a lot of the blank spots.

--FollowTheGourd 01:32, 19 February 2010 (UTC)

Cool! Maybe some kind soul could publish this as a prefab?

Or maybe we give this as an assignment to the first player to complain about it? [grin]

Proleric1 16:51, 22 February 2010 (UTC)