Talk:Map tutorial

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If you're trying to make your own fade map, you'll run into some issues. I think I have the solution here, but I just want to finish making sure everything works: [1]. Also, the single player waypoint transition table for the fade didn't make much sense at first glance - I think it might rely on the waypoint overrides instead, but that's probably up to the script and not the engine or UI.

The ID of the maps in the 2DA have to be bellow 256 see [2]!