- 1 Add a new topic by creating a new header like this one
- 2 Can we add a link to the Level Editor tutorial to the list of tutorials on the main page?
- 3 Tutorials
- 4 Events
- 5 NDA
- 6 Toolset download location
- 7 Camp
- 8 Ten Minute Tutorials
- 9 Help for the timid
- 10 Added an Item Reskinning Tutorial
- 11 Google
- 12 2DA ID reservation page
- 13 Adding to main game
- 14 Custom Animations?
- 15 Create a new single developers page within the wiki to properly list addon's underdevelopment, and the teams developing them?
- 16 More Examples
- 17 Script
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I don't know how to do it myself, but it seems like the Level Editor tutorial belongs before the Area tutorial in that list on the main page.
- I think the reason it has been left out of there is that it is a more advanced topic. It is possible to go through those beginner tutorials without creating your own level. It should be in a tutorial list somewhere though. Stuntpope 01:23, 28 November 2009 (UTC)
I moved the placeable tutorial to second on the list, because it doesn't work unless you already created a module in the area tutorial. Proleric1 12:41, 25 October 2009 (UTC)
The list of events is actually here: http://social.bioware.com/wiki/datoolset/index.php/Category:Event_types Proleric1 07:59, 15 October 2009 (UTC)
I suspect that the NDA no longer applies to the Wiki, since the latter does not touch on the three topics that Chris Priestly asked us not to discuss in his e-mail of 13-Jul-2009. Proleric1 09:42, 25 July 2009 (UTC)
- Surely no NDA applies now, as the wiki is in the public domain? Proleric1 07:47, 15 October 2009 (UTC)
- Probably not. I'll ask around to make sure, though. BryanDerksen 19:44, 15 October 2009 (UTC)
- I've been asked to ask you to hold off on talking about the wiki until next week, to help spread the "buzz" out a bit. Right now everyone's talking about character creator, we don't want to distract from that. The folks who busted their humps on CC need their due. BryanDerksen 15:07, 16 October 2009 (UTC)
- Heh. I see Sunjammer just posted about the wiki on the forum, directing people here. Oh well. :) BryanDerksen 15:41, 16 October 2009 (UTC)
Toolset download location
Someone should probably post a link to the location of the toolset here and/or in the installation page, to go with the instructions. It's a bit slow on the various EA/Bioware servers right now to just search around for them, and there's no direct link on Google for the obvious searches yet.
Edit: That link would be: 
According to a post by Scott Meadows,Senior Programmer in the forums, it is still not available for general download, as of 9:48pm PST. No ETA was given.
--RyanFenton 20:45, 3 November 2009 (UTC)
- It is available now.
Rabidgerbal 23:20, 6 November 2009 (UTC)
- Thanks, slipped my mind in the midst of all the troubleshooting. :) BryanDerksen 23:41, 6 November 2009 (UTC)
- The download page linked above leads to a page that should be the download page, but clicking on "Downloads" only brings up the "Read Before Downloading" material. There is no actual download link. Any idea where the link is? I am logged into the site when I make the attempt. - Dragon Dave 05:58, 4 February 2010 (UTC)
- It is there.. well 2 downloads one is .. http://files.bioware.com/dragonage/toolset/DragonAgeToolset1.01Setup.exe
How do I add stuff to the camp area? Apocalypsefu 04:45, 11 November 2009 (UTC)
- How-tos#Insert_content_into_an_existing_area has a summary of how you can create an addin that adds new content to existing areas. BryanDerksen 01:42, 14 November 2009 (UTC)
Ten Minute Tutorials
I think we should create a category and or easily accessible launch page where people can contribute quick 10 minute tutorials on a variety of subjects Allan Smith 01:54, 13 November 2009 (UTC)
Help for the timid
We should also put up something on the main page that helps timid editors know that it is okay to make new articles, and possibly give some guidance on naming conventions and how to get their articles included or linked from the main page (or really guidance on where they should be linked from Allan Smith 01:54, 13 November 2009 (UTC)
- I'll come up with a page tomorrow, I should have some spare time then. :) BryanDerksen 01:43, 14 November 2009 (UTC)
Added an Item Reskinning Tutorial
The Wiki isn't accessible unless you have a Bioware social account; are there exceptions for Googlebot? I understand wanting to protect the contents but being searchable is a great way to be found. --Talonius 04:30, 17 November 2009 (UTC)
2DA ID reservation page
Is there any way a page can be added to the wiki so that modders that use it can reserve ranges for their content? I would do it, but I feel that it needs to be accessible from the main page of the wiki so that its existence is well known. Ladydesire 01:34, 19 November 2009 (UTC)
- I've just redone the main page to have a lot fewer links on it, which I think will actually help a new user find things more easily. I'm thinking that putting it on script would be better now, since that's the "portal" page that deals with things where row IDs are likely to come up. I'll put it there for now, anyway. Thoughts? BryanDerksen 22:46, 23 November 2009 (UTC)
- There, I've whipped up a stub page at 2DA ranges in use. Is that the sort of thing you were thinking of? BryanDerksen 22:53, 23 November 2009 (UTC)
- That was exactly what I was talking about Bryan; thanks for doing that. Ladydesire 20:20, 16 January 2010 (UTC)
Adding to main game
Is it possible to add "addin" content to the main game (Single Player)? I would like to add a new town to an existing forest in the main game without going through Other Campaign.
- Does How-tos#Insert_content_into_an_existing_area cover what you had in mind? BryanDerksen 22:58, 23 November 2009 (UTC)
- Page moved to Useful Scripts
Is it possible to create custom animations with the toolset? As in, animate the characters any way you wish for cutscenes, like a werewolf thriller remake for example? I haven't taken a good look in the toolset quite yet, and only a brief look at the wiki, but it looks as though I would be limited to a set group of named pre-made animations. Interitus3841 13:29, 23 November 2009 (UTC)
- The toolset doesn't have animation-creation tools in it, though the blend tree editor is used to combine existing animations. Currently there aren't any tools available that I know of for converting animations created with other tools such as Poser to the ANI format used by Dragon Age, but I'm sure eventually someone will come up with something. BryanDerksen 22:58, 23 November 2009 (UTC)
Create a new single developers page within the wiki to properly list addon's underdevelopment, and the teams developing them?
Title basically sums it up. I feel like Social.Bioware.com itself isn't as organized as it should be, and its quiet hard to sift through. I figure if all us developers get together we could maintain a single page that would list addon's and the team doing them in a table sort of way, linking our social.bioware.com page, and our websites all in one little easy to use area.
- No. The role of wiki is not a to make up for Social's percieved short-comings. If you don't like the way projects work on Social then petition Jesse and his team to fix that issue. The wiki is for documenting the toolset not any and all projects that may or may not ever see the light of day. --Sunjammer 16:50, 27 November 2009 (UTC)
I think it would be a good idea, if there where more examples, exspecially for events and the like. Little code would long.--DeepImpact 10:45, 17 December 2009 (UTC)
the script link on thye main page should probably link to the Scripts category (http://social.bioware.com/wiki/datoolset/index.php/Category:Scripts) rather than the Script article. Rothmer 07:57, 6 January 2010 (UTC)
- The purpose of the pages linked to from the main page is to provide a jumping off point for inexperienced users to find information, and I suspect that dumping a new user into the script category would leave them confused. Perhaps a link to the category in the overview section would be useful, though. BryanDerksen 17:35, 18 January 2010 (UTC)