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- ...преобразуется в файл с расширением '''[[GDA/ru|.GDA]]''' ''[[GDA|(en)]]''. ...GDA-файлов вы найдёте по ссылке '''[[compiling 2DAs/ru|Преобразование 2DA]]''' ''[[compiling 2DAs|(en)]]''.22 KB (1,089 words) - 09:42, 16 October 2011
- | {{Resource palette}} | {{Infobox area/ru}}14 KB (2,315 words) - 00:14, 28 December 2011
- | {{Resource palette}} | {{Infobox conversation/ru}}25 KB (1,125 words) - 08:39, 27 June 2013
- ...e a copy of the stage with a new resource name, e.g. my_char_stage. In the resource properties, ensure that both Module and Owner Module are set to your module ...можно посмотреть по адресу '''[[Follower_guidelines/ru|Спутники из сторонних модов]]''' ''[[Follower_guide63 KB (4,247 words) - 03:04, 14 October 2011
- ...tered references to 2DAs when working with other objects. For example, the list of variables that an object's scripts can refer to is stored in a 2DA. This ...for a binary file usable by the game. 2DAs that have been processed by the resource exporter will be stored in this form.25 KB (4,306 words) - 22:14, 5 July 2010
- *{{ulink|Resource Palette|Resource palette}} - Палитра ресурсов. *Text filter based on resource name - Поле фильтра, основанного на имени ре12 KB (262 words) - 02:36, 14 December 2011
- | {{Resource palette}} | {{Infobox area/ru}}4 KB (44 words) - 08:38, 27 December 2011