User contributions
- 18:48, 16 May 2011 (diff | hist) . . (+753) . . MSH (update of the Type attribute) (current)
- 14:16, 3 July 2010 (diff | hist) . . (-107) . . Installing the toolset (→Lightmapper: updated link to ActivePython download. Version 2.5.5.7 has been confirmed to work with the Toolset (tested on 64-bit Windows 7 machine))
- 15:02, 18 June 2010 (diff | hist) . . (+200) . . 2DA ranges in use (→ItemVariations (all): duplicated the note about ID range bug to make it harder to miss.)
- 17:28, 29 May 2010 (diff | hist) . . (+177) . . Texture Formats (added mention of 'e' and 'f' map types)
- 17:40, 25 May 2010 (diff | hist) . . (-235) . . DDS Export Settings (edited out wrong info. engine crashes experienced with dxt1 compression was result of some 3rd party files being saved in non-standard format.)
- 12:13, 24 May 2010 (diff | hist) . . (+239) . . Texture Formats (purpose of specular texture channels)
- 00:08, 15 April 2010 (diff | hist) . . (+234) . . GFF (→Lists: note on generic lists format)
- 01:08, 14 April 2010 (diff | hist) . . (+52) . . MSH (added COLOR Semantic)
- 18:42, 10 March 2010 (diff | hist) . . (+257) . . 3rd party extensions (→Models)
- 23:41, 5 January 2010 (diff | hist) . . (0) . . m Area layouts used in the single player module
- 23:36, 5 January 2010 (diff | hist) . . (+453) . . Area layouts used in the single player module (adjusted descriptions for Denerim maps, locations were generally identified through content of their 'General > Name' field)