SetCreatureIsGhost

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Sets the creature as a ghost. Ghost creatures can go through regular creatures but will pathfind around other ghosts.

void SetCreatureIsGhost(
object oObject,
int value
);
Parameters:
oObject
Creature whose ghostliness is being set
value
True to set the creature to ghost mode, false to take the creature out of ghost mode.
Returns:

Nothing.

Source:

script.ldf