SetAbilityResult

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This function sets the result for an ability

void SetAbilityResult(
object oUser,
int nResistanceCheckResult = RESISTANCE_CHECK_INVALID,
int nProjectileTarget = PROJECTILE_TARGET_INVALID
);
Parameters:
oUser
the creature whose ability result we are reporting
nResistanceCheckResult
the target resistance check result (success, failure)
nProjectileTarget
request a specific target node for projectile based abilities
Returns:

Nothing.

Source:

script.ldf