PlayAdditiveAnimation

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play an animation on top of the current base animation

void PlayAdditiveAnimation(
object nObjectId,
int nAnimation,
int bForceRestart = FALSE
);
Parameters:
nObjectId
id of the object in which to play the animation
nAnimation
animation id (must be an additive or override animation)
bForceRestart
play the animation again from the start even if it's already playing
Returns:

Nothing.

Source:

script.ldf