GetSafeLocation
From Dragon Age Toolset Wiki
This function will compute a new safe location based on the specified location.
- Parameters:
- lLocation
- The location to base a new safe location off of (if necessary)
- Returns:
- a valid safe location
- Source:
- script.ldf
Description
This function will compute a new safe location based on the specified location. If the specified location is a safe location, then that location will be returned. A safe location is a walkable section of terrain that is not occupied by a creature. It should be noted that walkable also means that the specified location would not be occupied by a placeable object, unless the placeable object had no walkmesh.
Remarks
This function is expensive, and as such should not be called frequently if it can be helped.