GetMapPatchState

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Gets the current state of a map patch

int GetMapPatchState(
object oMapPatch
);
Parameters:
oMapPatch
Object ID of patch to control
Returns:

The current state of a map patch

Source:

script.ldf

Description

Map patches with a state of -1 are "invisible" to the client. Any other setting 0-N will make the patch appear on the client's map. If the action ID for the state is not -1, the patch is clickable, and the action ID will be sent to server whenever client clicks on the patch.

See also

SetMapPatchState, GetPlayerMapPatch