EquipDefaultItem

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This page has been marked for deletion because this function is not located in an include file.

Equip default creature item based on appearance (only if none equipped).

void EquipDefaultItem(
int nAppType,
int nTargetSlot,
string s2daColumnName
);
Parameters:
nAppType
The Appearance Type, see GetAppearanceType.
nTargetSlot
an INVENTORY_SLOT_* constant
s2daColumnName
It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
Returns:

Nothing.

Source:

Core Game Resources.creature_core