Engine SetImmortal

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Sets an object to be unable to drop below 1 health

void Engine_SetImmortal(
object oObject,
int bImmortal
);
Parameters:
oObject
The object to set the visibilty for
bImmortal
The state to set
Returns:

Nothing.

Source:

script.ldf

Description

NOTE: This is the engine function, you should not use it. Use core_h.SetImmortal intead