Engine ApplyEffectOnObject

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This function applies an effect on an object.

void Engine_ApplyEffectOnObject(
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
Parameters:
nDurationType
an EFFECT_DURATION_TYPE_* constant or literal
eEffect
the effect to be applied
oTarget
the target of the effect
fDuration
the duration in seconds (only for temporary effects)
oCreator
effect creator
nAbilityId
ability ID of the effect (important for dispelling)
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to oTarget.

If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.

Use core_h.ApplyEffectToObject instead of calling this directly.

Remarks

The EFFECT_DURATION_TYPE_* constant which are valid for the nDurationType parameter are:

  • EFFECT_DURATION_TYPE_INSTANTANEOUS
  • EFFECT_DURATION_TYPE_PERMANENT
  • EFFECT_DURATION_TYPE_TEMPORARY