Effect

From Dragon Age Toolset Wiki
Jump to: navigation, search

Basic effect constructor.

effect Effect(
int nType = EFFECT_TYPE_INVALID
);
Parameters:
nType
an EFFECT_TYPE_* constant or literal
Returns:

a blank effect

Source:

script.ldf

Description

Creates an basic effect of the specified type.

Remarks

The basic effect constructor can be used to create any type of effect however it does not set any of the effect's other parameters so the effect returned may be incomplete. If an effect has additional parameters these would have to be set using SetEffectFloat, SetEffectInteger, etc. Therefore, for pre-existing effects such as damage or heal it is better to use the appropriate constructor, namely, EffectDamage or EffectHeal.

See also