EVENT TYPE UNIQUE POWER
From Dragon Age Toolset Wiki
- Source:
- events_h
- Sent when:
- a unique power for an item is used
- Sent from:
- Scripting
- Sent to:
- module
- Parameters:
-
- Integer 0: [Undocumented]
- Object 0: [Undocumented]
- Object 1: [Undocumented]
- Object 2: [Undocumented]
Usage
case EVENT_TYPE_UNIQUE_POWER:
{
int nAbility = GetEventInteger(ev, 0); // [Undocumented]
object oItem = GetEventObject(ev, 0); // [Undocumented]
object oCaster = GetEventObject(ev, 1); // [Undocumented]
object oTarget = GetEventObject(ev, 2); // [Undocumented]>
// insert event-handling code here
break;
}
{
int nAbility = GetEventInteger(ev, 0); // [Undocumented]
object oItem = GetEventObject(ev, 0); // [Undocumented]
object oCaster = GetEventObject(ev, 1); // [Undocumented]
object oTarget = GetEventObject(ev, 2); // [Undocumented]>
// insert event-handling code here
break;
}