EVENT TYPE DOT TICK

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
Sent from:
Sent to:
creature
Parameters:
None.

Usage

case EVENT_TYPE_DOT_TICK:
{

// insert event-handling code here

break;
}