DelayEvent

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Signals a delayed event to the specified object.

void DelayEvent(
float fSeconds,
object oObject,
event evEvent,
string scriptname = ""
);
Parameters:
fSeconds
The number of seconds for which to delay the event
oObject
The object to signal the event to
evEvent
The event to signal
scriptname
If specified overides the default script
Returns:

Nothing.

Source:

script.ldf

Description

Signals a delayed event to the target object.

Remarks

With a negative or zero time in fSeconds, the event will run on the next AI update.

The scriptname parameter does not work for an area.

Examples

If the intention is simply to delay the execution of a script, the function can be called with a dummy event parameter. For example, the snippet

DelayEvent(1.0, OBJECT_SELF, Event(EVENT_TYPE_INVALID), "my_script");

will run the script my_script.ncs on the current object after 1 second.

DelayEvent can be used to create a heartbeat event that is sent to an object at regular intervals. For example, if you created the following script named "event_heartbeat" it would fire every six seconds after it has been initiated.

#include "events_h"
 
void main()
{
    // extract event type from current event
    event ev = GetCurrentEvent();
    int nEventType = GetEventType(ev);
 
    switch(nEventType)
    {
         case EVENT_TYPE_HEARTBEAT:
         {
             // insert whatever code you need to execute on every heartbeat here
 
             // schedule a delayed event on this object to call this script again
             DelayEvent(6.0, OBJECT_SELF, Event(EVENT_TYPE_HEARTBEAT), "event_heartbeat");
 
             break;
         }
    }
}

To associate a heartbeat with a particular object you can use that object's event-handling script and omit the scriptname parameter.