Community Contest 6: Equipment Contest

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Community Contest back.jpg CC BSN GetInvolved.jpg

Brief

Create a piece of equipment. There are two groups:

  • Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield.
  • Weapon New Model Group - This group is creating a new weapon or shield model.

The contest discussion thread can be found here.

Contest closed (Monday 10 January). Bundle can be found here.

Requirements

All entries must (many of these steps are covered in the video tutorial):

  • have a unique ID in a variations GDA
  • be created as an item in the toolset
    • have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not need to reference Ferelden)
    • create a dadbdata of the item (R click the item resource > Builder to Builder Create)

Guidelines

Strong entries will:

  • have a strong visual design
  • Retexture Group:
    • if using an existing DA model, make the new texture distinctly different so as to do something "new"
    • have a high quality of texture at a suitable resolution (see below)
    • accommodate tinting the item
  • new Model Group: - (in addition to texture standards above)
    • be positioned and scaled correctly to fit character and animations well.
    • have a high quality of model
    • use a suitable polycount (see below) and use the budget effectively

Suggestions

  • New Model Group: sword, blunt weapon, staff, bow, shield,
  • Retexture Group: clothing (full-body), chest armour, boots, gloves, shield

Allowable

While no "bonus points" will be given for the following, entries may:

  • create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :)
  • use existing DA models provided a new texture is made which is distinctly different
  • use existing DA textures provided a new model is made which is distinctly different
  • modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original
  • include several pieces in one submission (ex. boots, gloves, chest items as an item set)
  • entering the contest several times, including entering both groups (provided a single entry only enters a single group)

Not Allowable

Please:

  • do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below
  • do not submit weapons for which there is no suitable animation (For example, there is no DA animation for thrusting with a pike, firing a sling, etc)
  • a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model

Groups and Prizes

Groups

This contest has two groups. A single entry may only enter one group.

Retexture Group

  • 1st place - 10 points, chooses first
  • 2nd place - 5 points, chooses second
  • 3rd place - 3 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point

New Model Group

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point


Best Newcomer Award

If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.

Prizes

Please see Community Contest Prizes

Helpful Links

New Model Group

Retexture Group

Guidelines (extended)

Models

As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)

Textures

The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.

Weapons/shields

  • recommended: 512x512
  • reasonable maximum: 512x1024

Full-body outfit (includes hands/gloves and feet/boots)

  • recommended: 1024x1024
  • reasonable maximum: 1024x2048

Chest

  • recommended: 1024x1024
  • reasonable maximum: 1024x1024

Boots/gloves

  • recommended: 256x256
  • reasonable maximum: 256x512


GDA (variations)

Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.

Mike will include a screenshot of his finished GDA once he's done.


Entries

Entry File(s)

File Contents:

  • dadbdata of your item file
  • variations GDA
  • mmh, msh, phy, mao, dds as appropriate

File Format: one .7z file (preferred)

Checklist

  1. Create your file (see above)
  2. Create a Dragon Age Nexus page for your entry and upload the above file. Please include "Community Contest" in the title.
  3. Edit this page with a description and pictures of your content.
    • Please include pictures which are both functional as well as attractive (so your work can be seen clearly)
    • Link to your DA Nexus page. See the sample entry.
  4. Optionally, let us know in the Contest Discussion Thread that you've entered

For the general entry guidelines (as well as more detail on the above steps), please see the Entry FAQs

For information on Judging, please see the Judging page.

Consent to Share

IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared (prop models, VFXProj files). 
The work *MUST* be your own (obviously you may use DA assets).
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved If your work is taken down.
If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.  

Weapon Model Contest

Crow & Crane by Adonnay - 1st Place

A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. Both swords are quite powerful and are meant for higher level content.


Crow and Crane Crow and Crane Crow and Crane


HjorrMikill by Nattfodd - 2nd Place

HjorMikill means GreatSword in ancient language. Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times. This sword is the backbone of the life a warrior knows, forged in fire and ice: who will be the one ready to let this old sword to sing again?

Logo

Swing 1
Swing 2

Swing 3


Fenod's Weapons - 3rd Place

Lunacy(Dagger) by Fenod

Many who saw the previous owner of this fine blade in battle thought he was insane. He was
the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for
his men the commander would always fight blindfolded with wax plugging up his ears. It turns
out he truly was mad and met his end when he ran into a volley of arrows...fired from his own men.


Toolset Appearance In Game Appearance


Dreadscale(Battleaxe) by Fenod

This weapon is not crafted from scales of any sort, instead
it has been fashioned from obsidian. Dreadscale's name
comes from numerous number of dragons that it has slain.
It is no surprise then that in this age, the Dragon Age,
many believe it to have an enchantment which allows the
one who wields it to strike with enough force to cleave a
dragon in twain.
Whatever enchantment it possesses does not seem to
increase its effectiveness in killing dragons. This has
become increasingly apparent as fool after fool has met
their end trying to best dragons while wielding Dreadscale.
That is not to say that it is not a formidable weapon, for in
the right hands Dreadscale is truly a sight to behold.


Toolset Appearance In Game Appearance


Deadweight(Maul) by Fenod

Every time the story of this weapon's origin is told it varies
to a great degree. The current telling of the tale claims that
the weapon originally belonged to a scrawny stonecutter in
Denerim by the name of Rupert. Rupert had grown weary
of cutting stone and so he sought to join the city guard.
The problem was the guard captain told him he had no place
wielding a weapon and that he would only injure himself or
the other guards. Rupert would show up every year and
try to join and each time he was turned away.
Eventually the guard captain realized that Rupert would
not cease so he had a crude maul fashioned from rock and
told Rupert that if he could wield it he would be allowed to
join the city guard. Of course the captain did not expect
Rupert to attempt the feat, but much to his dismay Rupert
bent down, gripping the rock.
The guard captain looked on in astonishment as Rupert
hefted the ungainly weapon over his head, only to have it
fall onto him, crushing him. Such is the tale of Rupert and
his weapon, aptly named Deadweight.


Toolset Appearance In Game Appearance


Barbarous Mace by Fenod

This crude weapon appears to be Chasind, but has no
legends to its name and bears no unique markings,
nonetheless its effectiveness cannot be denied when in
capable hands. The ensuing carnage is enough to paralyze
foes with fear.


Toolset Appearance In Game Appearance


Bonemaw by Fenod

This macabre weapon was carved from the bone of a high
dragon, sharpened so that it can be wielded as a crude
blade. The name of the smith that created the blade and
why it was made in such a manner has been lost to time.
With each passing age it finds a new name, in this age it is
known as Bonemaw.
Unlike a refined dragonbone blade Bonemaw is misshapen
and unwieldy. Those who have seen it wielded in battle
claim that it can fell a pride demon in one swing though such
claims are naught but fanciful tales, giving the blade a
legendary status of sorts.
While it may not dispatch a Pride demon in a single blow
there is no denying that the blade is indeed a formidable
weapon. If you find yourself pitted against an opponent
wielding this weapon it is advisable that you flee. You are
lucky then that you find it in your hands.


Toolset Appearance In Game Appearance


Malice(Dagger) by Fenod

Malice's construction is simple, similar to Chasind weapons
though much cruder in design. It's blade is fitted to a metal
bar which is in turn fitted to the weapon's basket hilt. It is
one of the last known weapons to be forged from the same
ore as the greatsword Agony. The name of the ore has
been lost to the ages along with it's exact properties.
It is apparent that the ore can be heated to extreme
temperatures without it melting. Surprisingly, wielding the
weapon will not cause injury as the heat that it gives off is
similar in nature to the effect of a fire enchantment.


Toolset Appearance In Game Appearance


Pestilence by Fenod

It is believed that the axe known as Pestilence was taken
from the fade where it is difficult to discern living beings
from inanimate objects. This axe is one such object. It is
covered in flesh and yet by all appearances it behaves just
as any axe would.
As if this were not peculiar enough it increases the skill of
whomever wields it. While it is widely assumed that this is
because the weapon is enchanted a few believe that the
weapon is alive and guides the hand of those who wield it.
It's edge is coated with poison leading some to believe that
the axe itself secretes the poison. Whether or not this
presumption is valid there is no mistaking the foul nature of
the poison.


Toolset Appearance In Game Appearance


Lament by Fenod

The name of the original owner of this blade is long forgotten
but it is said that she loved battle so much that she would seek
it out all across Ferelden. Her skill with a blade was exceptional,
but it was the blade which she wielded that made her a legend. She
called the blade Lament, in honor of those that fell in battle,
enemies and allies alike.
She believed that death fueled the blade and give her the
will to fight even when all those around her had fallen.
Those who saw her in battle claimed that with every swing
the blade would let out a cry. Today it is known that the
blade has no such enchantment though it is noted that the
blade does indeed bear an enchantment of an unknown nature.


Toolset Appearance In Game Appearance


Knotwood Staff Helekanalaith - Best Newcomer

This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!


Fight fire. With fire!


Dagger of Ashyera's Cult by Gisle Aune

Dragon Age Nexus project page

These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))

Bonuses: +2 damage, +6 attack Material: Silverite.

Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.

Dagger in hand


Warhammer by mikemike37

This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.

NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.


Room Plan


Cudgel by BlackPhi

A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs.

Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.


Cudgel Sheathed Cudgel In Action


Lightsaber by InBleedingRapture

This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.


Blue Lightsaber


Armour Retexture Contest

Mage Helm by BlackPhi - 1st Place

This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.

An entry for the retexture group.

The helm is restricted to mages and provides a mental resistance bonus.

Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.

Front View Mage Incognito Rear View


The Valorous by Vaylise - 2nd Place

This retexture is available for both genders and all the races.

Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather.

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