Bug: cutscene editor in toolset lags when headtracking is set
From Dragon Age Toolset Wiki
- Version found: 1.0.1008.0
- Status: Already fixed via the "accurate headtracking" option
Description
The cutscene editor can begin to lag very badly when you have headtracking set. The lag can be on the order of 3-4 second delays when doing anything.
This is due to the complexity of the headtracking operation, and the fact that to be fully accurate the cutscene editor has to re-simulate all of the frames prior to the current one to find out where the heads would really be pointing.
Workarounds
Headtracking can be set to use a simpler simulation system during cutscene work via the "accurate headtracking" button in the toolbar or the option of the same name in the cutscene editor options panel. See Headtracking#Cutscene editor performance for more details.