Bug: cutscene editor in toolset lags when headtracking is set

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  • Version found: 1.0.1008.0
  • Status: Already fixed via the "accurate headtracking" option

Description

The cutscene editor can begin to lag very badly when you have headtracking set. The lag can be on the order of 3-4 second delays when doing anything.

This is due to the complexity of the headtracking operation, and the fact that to be fully accurate the cutscene editor has to re-simulate all of the frames prior to the current one to find out where the heads would really be pointing.

Workarounds

Headtracking can be set to use a simpler simulation system during cutscene work via the "accurate headtracking" button in the toolbar or the option of the same name in the cutscene editor options panel. See Headtracking#Cutscene editor performance for more details.