Adding custom items to custom modules tutorial
From Dragon Age Toolset Wiki
This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command runscript aa_give_item.
There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using our own module.
Contents
Things needed
- 1. Dragon age origins game.
- 2. Access to the console in-game (Instructions on accessing console).
- 3. Dragon age origins Toolset.
- 4. Ability to follow instructions.
Creating a new module
- Module - Module#Creating a new module |
- 1. Open the toolset and click on File -> Manage Modules.
- 2. Click New.
- 3. Enter 'my_module' in Name and UID fields, ignore the rest. Click OK.
- 4. Double-click 'my_module' that was added to the list.
Creating an item
- Designer Resources#Creating new resources - Item - Module#Exporting a module |
- 1. On the palette window select items (the sword icon).
- 2. Choose an item under global.
- 3. Right click on the item and select Duplicate.
- 4. A window will popup, ignore all fields except resource name.
- 5. Name your item in the resource name field (only letters, numbers and '_').
- 6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
- 7. Once finished: click Tools -> save.
- 8. look above at the tab's title, it should be custom_resource_name.uti (with your selected name).
- 9. Right click on it again and select Export -> Export without dependent resources.
Creating a script to summon your item
- Script |
- 1. Click on File -> new -> Script.
- 2. A window will popup, ignore all fields except resource name.
- 3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
- 4. Copy the following to the blank script window:
void main() { CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); }
- 5. Replace Item file.uti with your custom_resource_name.uti (the title on your item's tab).
- 6. Click File -> save (saving automatically compiles the script).
Note: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.
Last Steps
- 1. Goto folder:
[My Documents]\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport\
. - 2. look for the custom_resource_name.uti file.
- 3. Goto folder:
[My Documents]\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport\
. - 4. look for two files named aa_give_item, of types nss and ncs.
- 5. Move the uti and ncs to
[My Documents]\BioWare\Dragon Age\packages\core\override\
. - 6. Delete the nss file.
- 7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console).
- 8. Your custom item should be in your inventory.
Note: You may find that PRCSCR is a better approach (depending on your requirements).