WR SetFollowerState

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void WR_SetFollowerState(
object oCreature,
int nState,
int nSendEvent = TRUE,
int nMinLevel = 0,
int bPreventLevelup = FALSE
);
Parameters:
oCreature
[Undocumented]
nState
a FOLLOWER_STATE_* constant
nSendEvent
[Undocumented]
nMinLevel
[Undocumented]
bPreventLevelup
[Undocumented]
Returns:

Nothing.

Source:

Core Game Resources.wrappers_h