Difference between revisions of "User talk:JackFuzz"

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(Morph Edit)
(Hi, thanks for the bug report! I've closed it as already-solved, but let me know if the existing solution doesn't work for you.)
 
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3. Now try my tutorial.
 
3. Now try my tutorial.
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== Headtracking performance bug ==
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Hi, thanks for the bug report! It appears to be something we already encountered and addressed, but which wasn't covered in the existing documentation for headtracking. I've added the solution (the [[File:IconAccurateHeadtracking.png]] button in the toolbar) to the documentation, let me know if that doesn't solve your performance issues and reopen [[Bug: cutscene editor in toolset lags when headtracking is set]] with more details if needed. [[User:BryanDerksen|BryanDerksen]] 21:38, 18 January 2010 (UTC)

Latest revision as of 22:38, 18 January 2010

Morph Edit

Hello, I just have a question pertaining to your edit on the Morph page with the subhead "How to replace the morph of an in game NPC (Single Player Campaign)". When I access the creatures and try to find an NPC, there are none. All I can find are monsters and a few "test" NPC's, but none that are actually in the game. Is there an extra resource source that includes NPC's and the companions? I cannot find them anywhere in the Toolset.

Thanks for any help. --Tricause 01:44, 30 December 2009 (UTC)

1. Make sure you have version 1.0.1008.0 installed

2. File --> Manage Modules --> Switch to "Single Player" then click "open"

3. Now try my tutorial.

Headtracking performance bug

Hi, thanks for the bug report! It appears to be something we already encountered and addressed, but which wasn't covered in the existing documentation for headtracking. I've added the solution (the IconAccurateHeadtracking.png button in the toolbar) to the documentation, let me know if that doesn't solve your performance issues and reopen Bug: cutscene editor in toolset lags when headtracking is set with more details if needed. BryanDerksen 21:38, 18 January 2010 (UTC)