Difference between revisions of "TrapEffectStruct"

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m (Created)
 
m (Adding brief)
 
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{{Struct
 
{{Struct
 
|name        = TrapEffectStruct
 
|name        = TrapEffectStruct
|brief        =  
+
|brief        = Trap effect data for one of the traps effects (each trap can have up to four effects defined in [[Traps.xls|traps]] 2da).
 
|member1type  = int
 
|member1type  = int
 
|member1name  = nEffect
 
|member1name  = nEffect

Latest revision as of 00:07, 31 August 2011

Trap effect data for one of the traps effects (each trap can have up to four effects defined in traps 2da).

struct TrapEffectStruct{
int nEffect;
int nInt1;
int nInt2;
float fFloat1;
float fFloat2;
float fDuration;
string sResource;
int nTrapType;
};
Members:
nEffect
[Undocumented]
nInt1
[Undocumented]
nInt2
[Undocumented]
fFloat1
[Undocumented]
fFloat2
[Undocumented]
fDuration
[Undocumented]
sResource
column name
nTrapType
row number
Source:

Core Game Resources.sys_traps_h

Remarks

The sResource and nTrapType members are a column name and a row number for a look-up (using the GetM2DAResource function) as a resource is an invalid type for a struct.